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May 16, 2011
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Orc choppa by Prophesies Orc choppa by Prophesies
Orc Choppa

4100 tri's

Software used:

3ds Max 2010
Mudbox 2011
Photoshop CS4

Credit for the Warhammer Online Concept goes to Mythic and EA.
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:iconcrashadams:
CrashAdams Featured By Owner May 30, 2011
You were almost 100% dead on, even on the scratches and blood splatters cept on 1 or 2 spots where yours is slightly angled different just placed in a different spot in the case of the blood splatters.


You use max and mudbox I see, Have you used maya and zbrush? is there a major difference that you know of? I don't use zbrush yet but I will this year when i get to it in school, for now I use photoshop to paint in effects like scratches n such into the bumpmap or normal map...and not even very well, hah! Know of good process for using photoshop for stuff like that?
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:iconprophesies:
Prophesies Featured By Owner May 31, 2011
Thanks man! Yeah, there's bound to be a few differences, followed the concept as closely as I could, allowing myself a few differences here and there.

I personally prefer Max and Mudbox. Maya and Zbrush are good alternatives as well. There isn't really one that is better than the other. It all comes down to personal preference.

As for photoshop, I use it for texturing the entire thing. I also use it to create the microdetailing, details that I don't actually sculpt. This is in realtime, so I don't use bumpmaps, since they generally look terrible. A normal map will do this much better. Have you tried using the nVidia normal map filter for photoshop?
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:iconcrashadams:
CrashAdams Featured By Owner Aug 5, 2011
I use a mac so I can't use the nvidia plugin. Got into Zbrush finally btw!

[link]

Sculpt challenge over at gameartisans.org. 8bit character re done in zbrush.
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:iconmij-hataki:
Mij-Hataki Featured By Owner May 22, 2011
nice
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